World of Fantasy, Chaos, and Adventure - A New Chance at Survival! |
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| Status Buffs and their Bonus's | |
| | Author | Message |
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Jack Redman Admin
Posts : 217 Join date : 2012-01-07 Age : 34
SP/MP/HP HP: (1000/1000) SP: (1000/1000) MP: (1000/1000)
| Subject: Status Buffs and their Bonus's Thu Jul 19, 2012 2:51 pm | |
| So your probably not very happy or paled by the list of Status Ailments that are popping up; but there are a lot of Items out there in the world that will 'Buff' your character.
f you request a Buff, or made one that seems particularly useful/awesome please pm me the details, and what causes it (must have one or no guarantees on becoming one). Use my first post down below as an example of what I expect to see from you. | |
| | | Jack Redman Admin
Posts : 217 Join date : 2012-01-07 Age : 34
SP/MP/HP HP: (1000/1000) SP: (1000/1000) MP: (1000/1000)
| Subject: Haste Thu Jul 19, 2012 3:07 pm | |
| Haste
Status Buff Description: Causes large amounts of energy to flow within the character; and it halves the SP amount required for blocking enemy attacks and using non-limit based SP skills. It can be a double edged sword, by that meaning you can block attacks easily without using much SP, but you'll lack power in your skills when your attacking-although you can perform that attack more than once.
Example: An opponent comes at you with an attack that would take roughly 200 SP to block (scary thought O.o); with HASTE in effect, you can block it with only 100 SP.
Example 2: You attack an enemy with an SP skill that is normally 100 or 300 SP. With HASTE in effect, you come at them with only 50 SP (in the case of 100 SP) or 150 SP (in the case of 300 SP)
Initiators: Though this may sound like an awesome buff, it can only be used in a duel, but can be easily brought out by the following items/skills:
+Coffee: Drinking this on the battlefield will not only cure the ailment ' MIGRAINE', but it will also give you Haste's abilities for a total of 4 turns.
+Haste Magic: If you can cast magic, Haste can be used for a duration of the entire battle. Though the effects can be taken away by enemies if they use the counter spell/ailment "SLOW*" or by using the counter magic "Dispell", or by using the item: "Sticky Bomb".
*NOTE OF IMPORTANCE!!: when slow is used to counter Haste, the ailment conditions for Slow are 'null', meaning it only takes away Haste and doesn't effect you in any other way-ONLY if you had Haste in effect.
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| | | Jack Redman Admin
Posts : 217 Join date : 2012-01-07 Age : 34
SP/MP/HP HP: (1000/1000) SP: (1000/1000) MP: (1000/1000)
| Subject: Float Thu Jul 19, 2012 7:54 pm | |
| Float
Status Buff Description: Causes the character to hover a foot or so off the ground, rendering knockdowns/earth based magic useless.
Initiators: Though this may sound like an awesome buff, it can only be used in a duel, but can be easily brought out by the following items/skills:
+Uplifting potion: Drinking this allows the ability to be used for a duration of four turns before wearing out.
+Float Magic: If you can cast magic, Float can be used for a duration of the entire battle. Though the effects can be taken away by enemies by using the counter magic "Dispell".
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| | | Jack Redman Admin
Posts : 217 Join date : 2012-01-07 Age : 34
SP/MP/HP HP: (1000/1000) SP: (1000/1000) MP: (1000/1000)
| Subject: Regeneration Tue Aug 07, 2012 10:53 am | |
| Regeneration
Status Buff Description: Causes the character to recover a small amount of lost SP at a rate of a certain amount per turn based on your posting level and seizes on eighth post before you would have to recast; here is the chart for the amount of SP gained per post till the eighth:
Mortal: 5 SP Nymph: 10 SP Fates: 15 SP Graces: 20 SP Muses: 25 SP Hero: 30 SP
Higher than Hero still remains as 30 SP
Initiators: Though this may sound like an awesome buff, it can only be used in a duel, but can be easily brought out by the following items/skills:
+Regeneration potion: Drinking this allows the ability to be used once per bottle.
+Regeneration Magic: If you can cast magic, Regeneration can be casted. Though the effects can be taken away early on by enemies if they use the counter magic "Dispell".
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| | | Jack Redman Admin
Posts : 217 Join date : 2012-01-07 Age : 34
SP/MP/HP HP: (1000/1000) SP: (1000/1000) MP: (1000/1000)
| Subject: Reflect Tue Aug 07, 2012 11:26 am | |
| Reflect
Status Buff Description: Causes the character to reflect any and all magic attacks back at a target.
Initiators: Though this may sound like an awesome buff, it can only be used in a duel, but can be easily brought out by the following items/skills:
+Reflect potion: Drinking this allows the ability to be used once per bottle, reflecting all kinds of magic for up to eight turns.
+Reflect Magic: If you can cast magic, Reflect can be casted. Though the effects can be taken away early on by enemies if they use the counter magic "Dispell". [/quote] | |
| | | Jack Redman Admin
Posts : 217 Join date : 2012-01-07 Age : 34
SP/MP/HP HP: (1000/1000) SP: (1000/1000) MP: (1000/1000)
| Subject: HP Stroll Wed Aug 15, 2012 12:54 pm | |
| HP Stroll
Status Buff Description: Causes the character to receive ?? of HP with each post they make.
Initiators: Can be used in and out of Battle, and caused by these initiators:
+????: ????
+????: ????
-If Necrosis is inflicted: HP Stroll will be as deadly as a poison, making you loose ?? HP with each post in and out of battle.
NOTE: This is subject to change, depending if HP is going to become a real stat. | |
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